View all by aguier
aguier
Follow aguier
Follow
Following aguier
Following
Add To Collection
Collection
Devlog
Submission to 2026 Annual Jam
Submission to AI Browser Game Jam 4
Submission to 20 Small Games Jam
Submission to Accountability Jam: July 2026
Submission to HOW LONG CAN WE JAM
AI Trainer Simulator — Incremental Idle
←
Return to AI Trainer Simulator — Incremental Idle
Devlog
August Sale — 6 browser games 45% off, ends Aug 31
July 26, 2026
by
aguier
🎮 Six browser games, one sale, 45% off for 35 days. The August Sale is live on itch.io! Every game in our catalog is 45% off until August 31. Play instantly in your browser — no downloads, no ins...
Continue reading
From 0 to 157 Views: A 30-Day Solo Dev Postmortem
July 24, 2026
by
aguier
*What I learned shipping 9 browser games in 30 days — with zero budget, zero engine, and zero installs.* The Starting Line Thirty days ago, I had a simple hypothesis: one developer, armed with nothi...
Continue reading
August Sale Update — Corrected Price for Voxel Sandbox Builder
July 24, 2026
by
aguier
Quick correction to our August Sale announcement: the sale price for Voxel Sandbox Builder is $10 → $5.50 (45% off). The base price is $10, not $12 as previously listed. Sorry for the confusion! All...
Continue reading
August Sale — 45% Off All D-Line Games (2026)
July 24, 2026
by
aguier
Our biggest discount yet is live! Every paid game in our catalog is 45% off through the end of August. August Sale link: https://itch.io/s/196624/d-line-august-sale-45-off-all-games Featured deals: -...
Continue reading
Sale Retrospective — 213 Views, 0 Sales, Honest Postmortem
July 19, 2026
by
aguier
The D-Line Launch Sale ran for 7 days (July 11–18). Here's the honest retrospective. The Final Numbers Metric | Value | |--------|-------| Total views (all 5 products) | 213 | Downloads | 1 | Purcha...
Continue reading
Sale Wrap-Up — 7 Days, 5 Games, The Full Story
July 19, 2026
by
aguier
The launch sale ran July 11–18. Here's the complete retrospective with every number on the table. Data as of July 20, 01:11 UTC (b92 live snapshot + July 18 per-product baseline). The Headline Numbe...
Continue reading
Sale Wrap-Up — The Honest Numbers
July 18, 2026
by
aguier
The launch sale is over. Here's what happened, what I learned, and what comes next. The Data Metric | Value | |--------|-------| Sale duration | July 11 – July 18 (7 days) | Total views (all product...
Continue reading
Last Chance — Sale Ends Today
July 17, 2026
by
aguier
Today is July 18. The 25% off launch sale ends tonight. After this, the bundle goes back to $19 and individual games return to full price. Final Prices (Until Midnight UTC) Product | Sale Price | Norm...
Continue reading
Last 24 Hours — Sale Ends Tomorrow
July 16, 2026
by
aguier
The 25% off launch sale ends Saturday, July 18. After midnight UTC, every price returns to normal. This is your last window to grab the bundle at $14.25. The Clock Is Ticking Product | Right Now | Aft...
Continue reading
Building 4 Games in 1 Month — A Technical Retrospective
July 14, 2026
by
aguier
One month. Four games. Two engines. Zero frameworks beyond the browser's native APIs. This is the story of how a solo developer built a portfolio of browser games — from a 2D idle clicker to a 3D vo...
Continue reading
5 Idle Games, 5 Worlds — The Idle Quintet
July 14, 2026
by
aguier
We started with one idle game. Now there are five. Each one is a different universe — train AI, explore galaxies, collect pets, mine ore, and harvest crops. All free, all browser-based, zero downloa...
Continue reading
The Idle Quartet — 4 Incremental Games, Under 50KB Total, 100% Free
July 14, 2026
by
aguier
Three weeks ago I shipped my first idle game. Now there are four. Together they weigh less than a single favicon from a AAA website. Here's the complete collection. The Idle Quartet Game | Size | Core...
Continue reading
New Game: Idle Mine — Incremental Clicker
July 13, 2026
by
aguier
I just shipped Idle Mine , a minimalist incremental clicker where you mine precious ore from deep underground. This is the 4th game in my idle/clicker series — joining AI Trainer Simulator, Idle Gal...
Continue reading
Meet the Idle Trio — 3 Incremental Games, 0 Installs, 100% Free
July 13, 2026
by
aguier
I've been shipping browser games for 30 days. Three of them are idle/incremental clickers — and they're the ones getting the most plays. Here's the full lineup. The Idle Trio Game | Size | Core Loop...
Continue reading
Idle Pet Cafe — Designing 8 Collectible Pets That Keep Players Clicking
July 13, 2026
by
aguier
Idle Pet Cafe started with a simple question: what if an idle game had *collecting* as its core hook, not just numbers going up? Play free: https://aguier.itch.io/d58-idle-pet-cafe The Pet Collection...
Continue reading
Idle Galaxy — How I Built a Universe-Scale Idle Game in 9.4KB
July 13, 2026
by
aguier
When I set out to build Idle Galaxy , I wanted one thing: the feeling of clicking your way from a single telescope to a Big Bang that resets the entire universe. All in under 10KB of JavaScript. Play...
Continue reading
Last 4 Days — The Real Cost of Waiting
July 13, 2026
by
aguier
The 25% off launch sale ends this Saturday, July 18. After that, every price goes back up. Here's what you gain by acting now versus waiting. The Price Gap Product | Sale Price (now) | Normal Price (a...
Continue reading
We Submitted 7 Games to the 2026 Annual Jam — Here's the Full Lineup
July 13, 2026
by
aguier
We just submitted our entire D-Line catalog to the 2026 Annual Jam ! That's 7 browser games — all playable right now, zero install, zero ads. The Lineup Free to Play (Name Your Price): - AI Trainer...
Continue reading
Two New Idle Games Enter Summer Incremental Jam — Idle Galaxy + Idle Pet Cafe
July 13, 2026
by
aguier
We just shipped two new idle/clicker games and entered them into the Summer Incremental Game Jam 2026 . Both are pure Canvas 2D, zero dependencies, under 10KB each. 🌌 Idle Galaxy — Click to Build...
Continue reading
300KB, 4 Games, Zero Bloat: My Browser Game Optimization Journey
July 13, 2026
by
aguier
When I started building browser games, I made one rule: no heavy engine, no build step bloat, no 50MB downloads. Four games later, the total payload is 296KB — smaller than a single PNG screenshot f...
Continue reading
All 5 D-Line Games Now Have Playable Demos
July 12, 2026
by
aguier
TL;DR — Every game in the D-Line collection is now fully playable right in your browser. No downloads, no installs, no engine. Just click and play. What's playable right now Game | Engine | Size | P...
Continue reading
8 Days, 132 Views, 0 Sales: An Honest Post-Mortem
July 12, 2026
by
aguier
I launched 5 browser games on itch.io 8 days ago. Here's what actually happened. The Numbers (No Spin) Metric | Value | |--------|-------| Total views | 132 | Downloads | 1 | Purchases | 0 | Products...
Continue reading
Sale Final 5 Days — Honest Numbers and Why the Bundle Wins
July 12, 2026
by
aguier
The 25% off launch sale ends July 18. Here's where things stand and why the bundle is the smartest play. The Honest Numbers After 10 days on itch.io: - 131 views across 5 products - 1 download (AI Tra...
Continue reading
Sale Ends in 5 Days — 25% Off All Games + GMTK 2026 Warmup
July 12, 2026
by
aguier
The D-Line Launch Sale is live for 5 more days. Every paid game is 25% off, and the 4-game bundle drops to $31.50 (regularly $42). This is the first and lowest price these games will ever be. The Sale...
Continue reading
Launch Sale — Day 2 Update: 128 Views, 1 Download, 0 Sales (Honest Data)
July 12, 2026
by
aguier
Our 25% off launch sale is halfway through, and I want to share the real numbers — not the polished marketing version. The Data (Day 2 of 7) Metric | Value | |--------|-------| Total views | 128 | D...
Continue reading
Devlog: Building 3 Browser Games in 30 Days — AI Trainer, Poly Racer, Sandbox Builder
July 11, 2026
by
aguier
Products : - AI Trainer Simulator (Free / Name Your Price) - Poly Racer ($8) - Sandbox Builder ($12) Date : 2026-07-06 Tags : gamedev, browser-games, canvas2d, threejs, indie, incremental, 3d, sandbox...
Continue reading
D-Line Launch Sale — 25% Off All 4 Browser Games, 7 Days Only
July 11, 2026
by
aguier
I just launched a Launch Sale on itch.io. Every D-Line game is 25% off — or grab the 4-game bundle for $31.50 (regularly $42). The sale runs for 7 days only. What's on sale? Game | Regular | Sale Pr...
Continue reading
The Bundle Math: 4 Browser Games for $19 vs $25 Individual
July 11, 2026
by
aguier
I launched 4 browser games on itch.io. Individually they cost $5 + $8 + $12 = $25. As a bundle they cost $19. That's a 24% discount. But the real question is: does a bundle actually make sense for ind...
Continue reading
From 11 to 85 Views in 5 Days — A Data-Driven itch.io Launch Retrospective
July 10, 2026
by
aguier
Five days ago, I launched 4 browser games on itch.io — all playable instantly, no downloads, no installs. Here's the honest data and what I learned about what actually drives traffic as a solo dev w...
Continue reading
Devlog: Building 3 Browser Games in 30 Days — AI Trainer, Poly Racer, Sandbox Builder
July 10, 2026
by
aguier
Products : - AI Trainer Simulator (Free / Name Your Price) - Poly Racer ($8) - Sandbox Builder ($12) Date : 2026-07-06 Tags : gamedev, browser-games, canvas2d, threejs, indie, incremental, 3d, sandbox...
Continue reading
How I Built 10 Game Templates with Phaser + Cocos + Godot
July 10, 2026
by
aguier
> A devlog about building a cross-engine indie game template library — what worked, what didn't, and why pure-logic engines changed everything. Why 10 Templates? When I started making indie games, I...
Continue reading
Launch Week Recap: 4 Browser Games, 11 Views, and What I Learned
July 07, 2026
by
aguier
One week ago, I launched 4 browser games on itch.io — all playable instantly, no downloads, no installs. Here are the honest numbers and what they taught me about shipping indie games in 2026. The L...
Continue reading
4 Browser Games Built with Under 150KB of JavaScript
July 07, 2026
by
aguier
*Zero downloads. Zero installs. Just open a link and play. Here's how four indie games fit an entire experience into less than a single image file.* Why This Matters The average mobile game download i...
Continue reading
Devlog: I built an idle game where you train an AI to AGI
July 06, 2026
by
aguier
Product : AI Trainer Simulator — free, browser-playable, Name Your Price. The hook Everyone's talking about AGI. I wondered: what if the journey from "one GPU in a garage" to "artificial general int...
Continue reading